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World of Warcraft: Battle for Azeroth: Uldir

I was responsible for the Architectural modeling, Unwrap texture applications, Lighting setup and Prop placement.

Concept:
Ishmael Hoover: https://www.artstation.com/izzyh

Textures:
Matt OConnor: https://www.artstation.com/ocrankie

Additional Modeling and Texture support:
Ryan Cooper: https://www.artstation.com/lowpoly

Prop support:
Gabe Gonzalez: https://www.artstation.com/meldyran